Tick/Time Converter
Convert game ticks, real time, and daylight cycle
Game Ticks ↔ Real Time
1 second20 ticks
1 minute1,200 ticks
1 hour72,000 ticks
1 MC day24,000 ticks
1 MC day20 min real
1 MC hour1,000 ticks
Daylight Cycle
6:00 AMNoon6:00 PMMidnight6:00 AM
Sunrise0 (6:00 AM)
Noon6000 (12:00 PM)
Sunset12000 (6:00 PM)
Night13000 (7:00 PM)
Midnight18000 (12:00 AM)
Bed usable12542+
Mobs spawn13187+
Mobs despawn23031+
Redstone Ticks
1 Redstone Tick = 2 Game Ticks = 0.1 seconds. Repeaters add 1-4 redstone ticks of delay.
Mechanic Timings
Hopper
Transfers 1 item every 8 game ticks (0.4s). Speed: 2.5 items/sec. 9,000 items/hour.
Dropper / Dispenser
Fires on redstone pulse. Minimum interval: 2 game ticks (0.1s).
Piston
Extends/retracts in 3 game ticks (0.15s). Sticky piston retracts in 1 tick if no block.
TNT Fuse
Default fuse: 80 game ticks (4.0 seconds).
Furnace
Smelts 1 item in 200 ticks (10s). Blast furnace: 100 ticks (5s).
Random Tick Speed
Default: 3. Each subchunk section gets 3 random ticks per game tick. Affects crop growth, leaf decay, fire spread.
Item Despawn
Dropped items despawn after 6000 ticks (5 minutes).
XP Orb
Despawns after 6000 ticks (5 minutes). Merges within 2 blocks.