Tick/Time Converter

Convert game ticks, real time, and daylight cycle

Game Ticks ↔ Real Time

1 second20 ticks
1 minute1,200 ticks
1 hour72,000 ticks
1 MC day24,000 ticks
1 MC day20 min real
1 MC hour1,000 ticks

Daylight Cycle

6:00 AMNoon6:00 PMMidnight6:00 AM
Sunrise0 (6:00 AM)
Noon6000 (12:00 PM)
Sunset12000 (6:00 PM)
Night13000 (7:00 PM)
Midnight18000 (12:00 AM)
Bed usable12542+
Mobs spawn13187+
Mobs despawn23031+

Redstone Ticks

1 Redstone Tick = 2 Game Ticks = 0.1 seconds. Repeaters add 1-4 redstone ticks of delay.

Mechanic Timings

Hopper

Transfers 1 item every 8 game ticks (0.4s). Speed: 2.5 items/sec. 9,000 items/hour.

Dropper / Dispenser

Fires on redstone pulse. Minimum interval: 2 game ticks (0.1s).

Piston

Extends/retracts in 3 game ticks (0.15s). Sticky piston retracts in 1 tick if no block.

TNT Fuse

Default fuse: 80 game ticks (4.0 seconds).

Furnace

Smelts 1 item in 200 ticks (10s). Blast furnace: 100 ticks (5s).

Random Tick Speed

Default: 3. Each subchunk section gets 3 random ticks per game tick. Affects crop growth, leaf decay, fire spread.

Item Despawn

Dropped items despawn after 6000 ticks (5 minutes).

XP Orb

Despawns after 6000 ticks (5 minutes). Merges within 2 blocks.

Custom Duration Calculator